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Old 05-11-2009, 06:26 AM   #1
RangeRiot
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Default MMORPG - Dev Answers From the Forums

For those not necessarily following the Codemasters DevTracker, MMORPG has had Sean Bamberger consolidate a list of updates from the forums:

http://www.mmorpg.com/gamelist.cfm/g...re/3027/page/1
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Old 05-11-2009, 06:52 AM   #2
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Awesome. Thank you for bring this to us. It's nice to have some actual answers to our questions.
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Old 05-11-2009, 07:06 AM   #3
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So, I gleaned the following:

1. No death on impacting the stations currently (They are still debating this)

2. No cargo loss on death, meaning that a miner can fill his cargo hold, kill himself, and spawn back at a station for a small repair bill and a large profit.

3. People will be able to flee PVP areas into safe zones very easily

4. They still wrongly think that a single server rule set will successfully cater to both PVP and non-PVPers.



Pretty disappointing with plenty of exploitability in my opinion. What's to stop a miner from filling his hold, killing himself, and saving him the long trip home in a heavy ship?

Of course I'm still waiting to try the game before passing total judgment, but these answers are very disappointing to me.
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Old 05-11-2009, 07:26 AM   #4
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2. No cargo loss on death, meaning that a miner can fill his cargo hold, kill himself, and spawn back at a station for a small repair bill and a large profit.
Assuming the repair bill for killing yourself doesn't rise exponentially through some mechanism for repeated destruction of a specific ship. i.e. destroying the same ship over and over causes the repair bill to become larger and larger. It's also possible that the repair bill, while potentially small in comparison to the value of the ship, would not be trivial in comparison to the value of a single load of mined materials. We don't really know. If it's exploitable, they'll fix it. (I hope. )

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4. They still wrongly think that a single server rule set will successfully cater to both PVP and non-PVPers.
I'm still on the fence on this one. I have to wait and see what develops during closed beta in this regard, before I say, "No, it won't work." I can foresee potential issues, but I can't say it can't be done.
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Old 05-11-2009, 07:46 AM   #5
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Assuming the repair bill for killing yourself doesn't rise exponentially through some mechanism for repeated destruction of a specific ship. i.e. destroying the same ship over and over causes the repair bill to become larger and larger.
Good idea. That would certainly cut down on it. Hopefully this is obvious enough that it would be fixed early on. I wonder why the developers have not commented such things?

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I'm still on the fence on this one. I have to wait and see what develops during closed beta in this regard, before I say, "No, it won't work." I can foresee potential issues, but I can't say it can't be done.
Yes, beta will definitely tell all.
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Old 05-11-2009, 08:09 AM   #6
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Good idea. That would certainly cut down on it. Hopefully this is obvious enough that it would be fixed early on. I wonder why the developers have not commented such things?



Yes, beta will definitely tell all.
If there is a clsed beta and an open beta, if they plan to launch in june still im beging to think all there is going to be is an open beta stress test.
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Old 05-11-2009, 09:49 AM   #7
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If there is a clsed beta and an open beta, if they plan to launch in june still im beging to think all there is going to be is an open beta stress test.
My thoughts exactly. If they really intend to launch in June, I don't see a meaningful "closed beta" period with ample time to submit bugs, and for the devs to issue patches to fix issues. I'm really not expecting anything more then a week's worth of stress testing, maybe two weeks.
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Old 05-11-2009, 10:04 AM   #8
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I really dont see a June launch coming. I mean yeah its possible if all the concerns that the community has really turns out to be nothing. But I think they are going to have to make alot of changes. But I guess we will find out in beta.
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Old 05-11-2009, 10:59 AM   #9
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Originally Posted by Tarn View Post
Assuming the repair bill for killing yourself doesn't rise exponentially through some mechanism for repeated destruction of a specific ship. i.e. destroying the same ship over and over causes the repair bill to become larger and larger. It's also possible that the repair bill, while potentially small in comparison to the value of the ship, would not be trivial in comparison to the value of a single load of mined materials. We don't really know. If it's exploitable, they'll fix it. (I hope. )

I'm still on the fence on this one. I have to wait and see what develops during closed beta in this regard, before I say, "No, it won't work." I can foresee potential issues, but I can't say it can't be done.
LOL just get a second ship splash station and than back to the old mining ship into hostile territory.

Well I better not get banned for doing this is all I am saying.

Edit: Uggg I just read the article in whole. . .
WTF is this whole item that will help so people wont be able to flee? A freakin webber or somthing like eve online? No thanks I play eve online and it works there, this is a fast paced twitch game. What kind of bullcarp is this
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Last edited by Sykosys000; 05-11-2009 at 11:05 AM.
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Old 05-11-2009, 11:31 AM   #10
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LOL just get a second ship splash station and than back to the old mining ship into hostile territory.

Well I better not get banned for doing this is all I am saying.

Edit: Uggg I just read the article in whole. . .
WTF is this whole item that will help so people wont be able to flee? A freakin webber or somthing like eve online? No thanks I play eve online and it works there, this is a fast paced twitch game. What kind of bullcarp is this
Been here since January and can't tell that they're talking about the booster (afterburner)? Reread it.....
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